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Build · Tiel

Tiel mobile first run

A forgiving acquisition order for players who prefer mobility.

Loadout

ShellTiel
WeaponAxe and Dagger
SidearmSalvaged Trebuchaxe

Acquisition order

  1. 1. Unlock Tiel
  2. 2. Recover Axe and Dagger
  3. 3. Unlock Salvaged Trebuchaxe
  4. 4. Add compatible Tarstones as found

What this setup is for

A forgiving acquisition order for players who prefer mobility.

Strengths

  • Fast repositioning
  • Uses items already covered by the route

Limits and alternatives

  • Captured recommendation is from one guide source and still needs release-version recheck
  • No DPS claim is made
No damage-per-second, tier or “best in game” claim is made. The captured recommendation has not been independently tested in-game.

Use mobility as the route constraint

This profile starts from a preference for repositioning, not a claim that Tiel produces the highest speed, damage, or survivability. Confirm Tiel through the linked source and current release route before treating the Shell as acquired. Then test movement, defensive timing, and recovery with the equipment already owned. The goal is to decide whether the play pattern fits the run before adding optional acquisition work.

Keep Tiel, Axe and Dagger, and Salvaged Trebuchaxe as three separate checks. Finding one does not prove the others are available or that the full loadout is assembled. Use search for the attributed record, the map only for a matched location lead, and the tracker for the remaining targets. Mark each piece complete after the game confirms it.

Advance through reversible checkpoints

At the first checkpoint, use Tiel with an already understood weapon and decide whether mobility changes positioning in the way the player wanted. At the second, test Axe and Dagger without spending scarce upgrades. At the third, add the sidearm and verify its current interaction. Changing one piece at a time keeps the result attributable and makes abandoning the route inexpensive.

Do not infer a Tarstone recommendation from the Shell or weapon name. Add a compatible stone only when its effect, source, and acquisition are published and confirmed in the current build. If the route record is marked for recheck, preserve the uncertainty instead of filling the slot with an invented best option.

Know when this profile has answered its question

The profile succeeds when the player has assembled the named pieces, tested the intended movement-focused route, and decided whether to keep it. It does not need to defeat every boss or outperform another build to be useful. If the moveset does not fit, compare a different authored route while preserving the equipment targets already confirmed.

Record the build version and source dates when an acquisition path differs. A moved item or changed interaction is evidence for review, not permission to rewrite the original capture as though it never existed. Export the companion profile after the decision; use the platform save tools separately for gameplay recovery.

For the Tiel profile, the final receipt should identify which movement question was tested, which of the three named pieces were confirmed, and where the route stopped if it was rejected. Record the encounter and game build without converting a personal preference into a speed or tier claim. If Tiel fits but one weapon does not, preserve the Shell decision and reopen only the unsuitable equipment target. If the entire pattern is rejected, keep already acquired items complete and compare another authored route against the same movement question. This makes the outcome reusable without pretending the test measured universal performance. Note whether the sidearm was tested independently before attributing the rejection to the full loadout. Retain the dated result.