Interactive map · CRS.Simple
One map, one completion state.
Core objectives load first. Enable the full category set only when needed; marker status remains synchronized with the tracker and trophy pages.
How to use the completion map
Start with the core categories already shown, then enable the larger category set only when a route step calls for it. Search narrows the marker list without changing saved progress. Opening a result moves the canvas to that record, while a copied deep link returns to the same marker on a later visit. Markers, tracker targets, and trophy objectives share identifiers where the captured data provides a match, so changing a supported state in one view is reflected by the other completion tools.
Read the evidence label before routing
The map is a cleaned snapshot rather than a claim that every coordinate is correct for every release build. Category totals describe the imported dataset, not independently verified in-game totals. Treat records marked for recheck as navigation leads: open the related guide, compare its source date with the version you are playing, and keep the objective incomplete until the location is confirmed. This keeps a useful search surface without turning an old coordinate or duplicate source marker into false completion evidence.