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Mortal Shell 2 Shells — Open Beta Roster & Locations

Historical Open Beta Shell roster evidence for Harros and Tiel, separated from the official eight-Shell full-game count and current release locations.

All Mortal Shell 2 Shells.

The official site says the full game has eight playable Shells. The Open Beta exposes the opening route and explicitly identifies Tiel as one of those eight; our current playable-build notes also cover the prologue Shell, Harros. We do not publish standalone pages for names, abilities, or locations that are not yet verified.

What you can play right now.

Verified in the current public build — these are the Shells you can actually possess right now.

Harros, the Vassal

The shell the game hands you first — and a fair teacher.

Tiel, the Acolyte

The fastest Shell in the beta, found dead in Mushroom Village.

Official full-game count

The official Mortal Shell II site describes eight playable Shells and the Devout Edition's eight matching Obsidian skins.

Open Beta scope

Steam says the beta covers the prologue and first explorable region, and specifically tells players they can discover Tiel, the Acolyte.

Editorial rule

A name or client asset is not enough for a public Shell guide. We require a playable route or an official description before publishing locations and abilities. For players, the practical distinction is simple: a full-game roster count is not the same thing as an Open Beta availability list. Plan the current run around what the public build actually introduces, and treat trailers or extracted names as release-watch information until an official description or playable encounter confirms the route. This prevents a preview silhouette from turning into an invented build guide. Sources: official Mortal Shell II site and official Steam Open Beta page .

From the roster into a build.

Use the verified playable Shell notes inside a complete first-hours route. Every weapon and Seal with the Shell pairings we'd recommend. Filter the map to Shells and check off the ones you've claimed.

Keep the beta roster and full-game roster separate

The official product material establishes eight playable Shells for the full game, while the Open Beta source identifies the smaller playable scope of that application. A full-game count does not prove that every Shell name, location, ability, or build was available in the beta, and a beta route does not prove the release location remained unchanged. Use each source only for the scope it actually describes.

Harros and Tiel records from the captured public build can support a historical first-route comparison. Before using their locations in a release run, open the current guide and confirm the game build. Do not turn a trailer silhouette, extracted asset, or unverified name into a standalone Shell guide. A public record needs an official description or a playable route that establishes what the player can do and where the decision belongs.

For completion, keep one local target per confirmed Shell and mark it only after possession is visible in the game. The tracker and map may share that target, but neither reads the save. If the imported marker disagrees with the current release, leave the state open and retain the beta source as dated evidence rather than editing history to look current.

When a release guide adds another Shell, require the same evidence again: an official description or playable acquisition route, a current source date, and a page-specific explanation. Roster arithmetic alone is not enough to publish location or build advice.

Keep preview-only names outside the completion total until that publishing gate is met.

Editorial verification source: open attributed reference · reviewed 2026-08-21

Evidence boundary for Mortal Shell 2 Shells — Open Beta Roster & Locations

Mortal Shell 2 Shells — Open Beta Roster & Locations is stored as a Shell or build claim from MortalShell2.org. The source snapshot was captured on 2026-08-18T08:19:51+00:00 and last checked on 2026-08-18; its dataset label is Launch 1.0. Read the summary at the top as the captured conclusion, not as independent gameplay testing by this companion. The single source evidence label describes how many source layers support the record, while needs recheck describes whether its version still needs review. Neither label silently upgrades an unverified detail into current fact.

Keep the record attached to its attributed source URL, source identifier mortalshell2_org, platform scope, and review date. The page may help define a question or route lead even when the normalized source body did not pass the publishing gate. In that case, the missing body must remain missing: do not expand Mortal Shell 2 Shells — Open Beta Roster & Locations with locations, rewards, statistics, steps, or compatibility claims inferred from the title. A short source conclusion plus a precise verification plan is safer than fabricated completeness.

Verify the Shell or build claim in the current build

Separate Shell identity, unlock path, ability evidence, equipment recommendation, and personal play-style preference. A source-backed acquisition route does not prove an unlisted stat value, universal tier, or compatibility with every weapon and patch.

For Mortal Shell 2 Shells — Open Beta Roster & Locations, write the exact question being answered before using the captured conclusion. Confirm the named subject and current game state, then record the observed result and any mismatch. Keep facts supplied by the source separate from player preference, route convenience, and details inferred only from the page title.

Before acting, record the application branch and platform actually launched, then compare them with the stored platform list and Launch 1.0 label. Use the smallest test that can confirm the page's central question without spending scarce resources or crossing an irreversible route point. Note the starting state, action, expected result, and observed result. If any one of those is unknown, keep that part unresolved instead of converting absence of evidence into a negative answer.

Use Mortal Shell 2 Shells — Open Beta Roster & Locations with the companion tools

Use search for the named Shell record, the map for a matched acquisition lead, and the tracker for confirmed ownership. Build selection remains a local decision rather than measured performance proof.

Search results, map favorites, route checks, and tracker completion all belong to this local companion profile. They do not query the game's inventory, quest flags, platform achievements, cloud save, or storefront entitlements. Mark only the exact Mortal Shell 2 Shells — Open Beta Roster & Locations decision or supported target that the game confirmed. A related result can remain a useful lead without being checked, and an exported JSON profile preserves companion state only; gameplay recovery requires the platform's separate save system.

Reconcile and close the Mortal Shell 2 Shells — Open Beta Roster & Locations record

When the current build disagrees with MortalShell2.org, preserve both observations. Record the dated source claim, the release build tested, the exact mismatch, and whether the difference affects only a route step or the central conclusion. Look for a current official or independently attributed source before changing the record. A similar noun in patch notes is not enough; the update must address the same subject, condition, and result represented by Mortal Shell 2 Shells — Open Beta Roster & Locations.

Close the review with a compact receipt: question tested, source and date checked, platform and build used, action performed, observation made, and local target changed. Keep unknown, skipped, failed, and completed states separate. If the page remains marked needs recheck, retain that warning even after one successful personal test; one run can confirm a local outcome without proving universal behavior. This receipt makes later updates auditable and prevents stale guidance from being silently presented as release-wide fact.