Walkthrough · Phase 3
New Game+ and New Game++ to unlock Shell Memories
For the next two playthroughs, your main goal is collecting Glimpses to unlock the remaining Shell Memories for Seeking the Past . There are 8 Shells with 5 Memories each = 40 Shell Memories total. Increasing the Bond Level of a shell to the maximum requires 27 Glimpses, which means to increase all 8 Shells to maximum you need a total of 216 Glimpses. Glimpses are primarily from defeating bosses and clearing Beacons, so you will want to clear each of the main bosses and all Beacons again. You are required to play until at least partway through NG++ to obtain enough Glimpses. Per playthrough you can get enough to fully level up 3 Shells. Useful Tips, Tricks and Guides: Shell Locations Tarstone Locations Beacon Locations Weapon Locations Sidearm Locations How to Summon Night (Increase Difficulty)
The default order minimizes known lockouts. Goal branches insert relevant tasks; they do not create a second route.
- Step 13
Repeat bosses and Beacons for Glimpses
The source roadmap states that one run can fully bond roughly three Shells; prioritize Shells that are still below tier four.
trophiesexploration - Step 14
Continue into NG++ for the remaining memories
Eight Shells have forty memories and require 216 Glimpses in the cited roadmap. Stop when all memories are watched and the tracker closes.
trophies
Track repeated work by result, not by visit
The captured roadmap describes repeated bosses and Beacons as the source of the Glimpses needed for later Shell bonding. Use that statement as the attributed plan, then record progress by the resulting Shell objective rather than by every visit to the same encounter. The companion does not contain a combat log or currency counter, so checking a route step means you verified the intended result in the game; it does not mean the site measured the reward.
Choose the Shells that remain below the cited memory goal and keep their related targets visible in the tracker. If a repeat run produces a different amount or the release changes the requirement, leave the affected objective open and recheck the linked source. This prevents an old farming estimate from being presented as a current guaranteed rate.
Interpret the memory total conservatively
The displayed plan repeats the cited roadmap's figures for eight Shells, forty memories, and 216 Glimpses. Those numbers are single-source evidence captured on the date shown above, not an independently reproduced calculation. Use them to estimate the scope of the cleanup, but confirm the actual memory screen and costs in the build you are playing before closing the final objective.
A discrepancy should remain visible. Do not edit local progress merely to make the percentage reach one hundred, and do not treat an exported profile as proof that the game awarded a memory or trophy. The useful completion receipt is the set of targets you personally confirmed, together with open records that still need a release-version check.
Close the route with an auditable review
At the end of the cycle, filter the tracker by each of the four completion lines and inspect any remaining target before declaring the route finished. Open trophy requirements from their dedicated records, use the map only for records that expose a matched marker, and revisit known issues when an expected interaction is absent. Shared targets should close once, while optional skips remain distinguishable from verified completion.
Export the final companion profile after the review so the receipt can be restored in another browser session. The file preserves local checklist state only. Platform achievements, save files, and the current game version remain external evidence and must be checked separately. This final separation keeps the completion claim limited to what the tools can actually prove.